Calculating Cubic Bezier Bounds

One advantageous operation is rendering a Bezier curve when working with path nodes. In most cases, you do not care about the bounds of the curve itself because it is a line, the drawing area is of fixed size, or the view is movable. On the other hand, wanting to…

Finding Initial Velocity Given Angle and Destination

A physics problem typically involves using a given angle and velocity to determine where a projectile lands. This is all well and good, but when working on a game with projectiles, you already know where it should land and at what angle it should be launched. This article shows the…