Delete commits before date

One thing that has come up at work is the size and speed of our git repository. It is over 4GB with more than 15,700 commits and just under 46,000 files. This makes things very slow. It has also made cloning the repository physically impossible as the server…

Particular Problems with Public Variables in Unity

The Unity documentation [http://docs.unity3d.com/Documentation/Manual/Scripting.html] it indicates that all public variables are made available in the inspector for direct editing. While this is handy, it is also dangerous. This article will cover a few things regarding public variables, and how to avoid them in…

Avoiding Long Compile Times

Long compile times are a real chore when it comes to testing things. It is especially cumbersome when all you are doing is making small edits resulting in 2 seconds worth of editing, and 2 minutes waiting for compiling. Problem One place where this is particularly the case is shader…