Finite State Machines

To expand on my post about enumerations [http://www.plantingcode.me/2012/11/02/enumerate-enumerate/earlier] I'm going to look at Finite State Machines in a relatively general sense. Let's start with breaking down what exactly a Finite State Machine is. We can look at the descriptive words to see…

Enumerate! Enumerate!

Fans of Doctor Who will probably shun me for that titling. What are enumerators, or, more specifically, enums? To put it succinctly, enums are words that are actually numbers. What does this mean? It means that when you write your code you can check for words, but when it gets…

The Case for C# in Unity

I would like to take this post to explain why using C# in Unity is a better idea than Javascript. If you end up not needing multiple returns for functions, non-type-specific logic, or are okay with the wonky auto-completion for Javascript, then that is okay. On the other hand, if…

Important Notes on Touch Input in Unity

There are a few things that you will want to keep in mind when working with touch in Unity. Mobile devices pass click events with their touch events, platform dependent compilation, rotations are a special type all their own, sometimes Unity hands back one thing when you need another, collisions…